A Game of Generative Design

150824 Lightbulb

A few weeks ago I designed a 3D printable light cover (lampshade) inspired by a shattered lightbulb – you can read more about it and download the STL file for free by clicking here. I’ve been taking the concept a bit further using Grasshopper in Rhino to explore the ability to generatively create endless forms within the exact same bounds, meaning every iteration can be successfully 3D printed. Above are some of the outputs from this experimentation.

These are going to be 3D printed for an upcoming exhibition at Design Philadelphia, along with the complete interactive CAD model which will allow 2 people to work together to customise the lamp design using Wii game controllers, turning the design process into a game-like experience. There’s a bit of work left to go to get this interactive element right, but it will hopefully show how CAD may move from being a complex, time-consuming skill to learn into something much more tactile and interactive for the every-day consumer. There are already a handful of interesting apps surfacing such as the Shape Maker tool from Makerbot, or the 2D to 3D tool from Shapeways, which make creating 3D files as simple as drawing a sketch on paper and taking a photo. But generative tools like I’m working on may be the next generation, allowing far more intricate and complex forms.

What do you think would be useful for non-designers to create 3D CAD files?

– Posted by James Novak

4 thoughts on “A Game of Generative Design

    • It sure would! I just went to a talk by Gil Weinberg at Robotronica and he’s experimenting with reading EEG brainwaves to control prosthetics – I guess we’re certainly taking steps towards mind control, for better or worse.

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