Academic Papers and Chapters
- Novak, J. I., & O’Neill, J. (2019). A design for additive manufacturing case study: Fingerprint stool on a BigRep ONE. Rapid Prototyping Journal, 25(6), 1069-1079. doi:10.1108/RPJ-10-2018-0278
- Novak, J. I., Liu, M. Z.-E., & Loy, J. (2019). Designing Thin 2.5D Parts Optimized for Fused Deposition Modeling. In K. Kumar, D. Zindani, & J. P. Davim (Eds.), Additive Manufacturing Technologies from an Optimization Perspective (pp. 134-164). Hershey, PA, USA: IGI Global. doi:10.4018/978-1-5225-9167-2.ch007
- Novak, J. I., & Bardini, P. (2019). The Popular Culture of 3D Printing: When the Digital Gets Physical. In O. Ozgen (Ed.), Handbook of Research on Consumption, Media, and Popular Culture in the Global Age (pp. 188-211). Hershey, PA, USA: IGI Global. doi:10.4018/978-1-5225-8491-9.ch012
- Loy, J., & Novak, J. I. (2019). The Future of Product Design Education Industry 4.0. In A. Raman, & M. Rathakrishnan (Eds.), Redesigning Higher Education Initiatives for Industry 4.0 (pp. 164-182). Hershey, PA, USA: IGI Global. doi:10.4018/978-1-5225-7832-1.ch010
- Novak, J. I., Burton, D., & Crouch, T. (2019). Aerodynamic Test Results of Bicycle Helmets in Different Configurations: Towards a Responsive Design. Proceedings of the Institution of Mechanical Engineers, Part P: Journal of Sports Engineering and Technology, 233(2), 268-276. doi:10.1177/1754337118822613
- Novak, J. I. (2019). Re-educating the Educators: Collaborative 3D Printing Education. In I. M. Santos, N. Ali, & S. Areepattamannil (Eds.), Interdisciplinary and International Perspectives on 3D Printing in Education (pp. 28-49). Hershey, PA, USA: IGI Global. doi:10.4018/978-1-5225-7018-9.ch002
- Novak, J. I. (2019). Self-Directed Learning in the Age of Open Source, Open Hardware and 3D Printing. In E. Ossiannilsson (Ed.), Ubiquitous Inclusive Learning in a Digital Era (pp. 154-178). Hershey, PA, USA: IGI Global. doi:10.4018/978-1-5225-6292-4.ch007
- Novak, J. I., & Loy, J. (2018). A Pilot Study for Utilizing Additive Manufacturing and Responsive Rewards in Physical Activity Gamification. Design for Health, 2(2), 266-284. doi:10.1080/24735132.2018.1541400 [click here to access a free copy while stocks last].
- Novak, J. I. (2018). Responsive Design and 4D Products: Enhancing Human Experiences Through Ubiquitous Computing. (PhD), Griffith University, Gold Coast, Australia. [click here to access the thesis directly.]
- Novak, J. I., & Loy, J. (2017). Digital Technologies and 4D Customized Design: Challenging Conventions with Responsive Design. In V. C. Bryan, A. T. Musgrove, & J. R. Powers (Eds.), Handbook of Research on Human Development in the Digital Age (pp. 403-426). Hershey, PA, USA: IGI Global. doi:10.4018/978-1-5225-2838-8.ch018
- Harvie, D. S., Kelly, J., Buckman, H., Chan, J., Sutherland, G., Catley, M., Novak, J., Tuttle, N., & Sterling, M. (2017). Tactile Acuity Testing at the Neck: A Comparison of Methods. Musculoskeletal Science and Practice, 32, 23-30. doi:10.1016/j.msksp.2017.07.007
- Novak, J., & Loy, J. (2016). Recoding Product Design Education: Visual Coding for Human Machine Interfaces. Paper presented at DESTECH, Deakin University, Geelong, Australia. doi:10.18502/keg.v2i2.620 [open access]
- Novak, J. I. (2016). Drawn To Customisation: The Machine As Artist. Paper presented at the ACM SIGCHI Designing Interactive Systems Conference, Brisbane, Australia. doi:10.1145/2908805.2908806
- Novak, J., & Loy, J. (2016). Designers Don’t Text – They Visualise: Integrating Coding into the University Design Curriculum. Paper presented at the Engineering Research Theme 3 Retreat, Gold Coast, Australia. [open access]
- Novak, J. I. (2015). A Study of Bicycle Frame Customisation Through the use of Additive Manufacturing Technology. Paper presented at RAPID 2015, Long Beach, California. [open access]
- Novak, J. (2015). Drawing the Pen: From Physical to Digital and Back Again. Paper presented at Drawing International Brisbane, Brisbane, Australia. [open access]
- Inside 3D Printing Sydney, 2018. “4D Printing and Products: Beyond 3D.”
- Design 4 Health, Melbourne 2017. “Responsive Tangible Rewards in Physical Activity Gamification.” [Conference proceedings available here]
- Inside 3D Printing Sydney, 2016. “Gamification of CAD: Engaging Consumers Into the Design of 3D Printable Products.”
- Australian Sports Technology Network QLD Event, Brisbane 2016. “Future Bicycle Helmet?” presentation and panelist.
- Wearable Tech in Sport Summit, Melbourne 2016. “Automated Adjustment of Bicycle Helmet Vents Based on Live Sensor Data.”
- Beyond 3D Printing: The Evolving Digital Landscape, Brisbane 2015. “A Study of Bicycle Frame Customisation Through the use of Additive Manufacturing Technology.”
- Design 4 Health, Melbourne 2017. “Metamorphosis: Rewarding Physical Activity.”
- Fuse Demo Night at the ACM SIGCHI Designing Interactive Systems Conference, Brisbane 2016. Click here for my paper Drawn to Customisation: The Machine as Artist.
- Exchange as part of Design Philadelphia 2015. “Dizygotic” on page 20-21
- Beyond 3D Printing: The Evolving Digital Landscape at The Edge, Brisbane 2015. “Dynaero”
- Griffith University’s ‘Red Zone‘ Visitors Centre, Gold Coast. “FIX3D” 3D printed bike on permanent display
- Making a Difference / A Difference in Making exhibition for Materialise. “FIX3D” 3D printed bike. Shown at the Red Dot Design Museum, Essen (Germany) September-October 2016, and Bozar, Brussels (Belgium) April-June 2015.
- Design and Manufacturing: 3D Printing for the Creative Industries at The Edge, Brisbane 2014. “FIX3D” 3D printed bike.
- Design in Flux as part of Design Philadelphia 2014. “FIX3D” 3D printed bike.
- Today’s Ways at 19 Karen Gallery 2014. “FIX3D” 3D printed bike.
“Impacts of Additive Manufacturing for the Surgical and Medical Device Supply Chain (CBSI).” Funder: Association for Supply Chain Management (ASCM – formerly APICS). Amount: $69,740AUD
“Australian Wool Innovation – Process Development Australia.” Funder: Australian Wool Innovation Ltd RDC. Amount: $30,000AUD.
- Webinar for SME 2015. “2015 Dick Aubin Award Winner: A Study of Bicycle Frame Customisation Through the use of Additive Manufacturing Technology”