Recently I wrote a step-by-step tutorial for my friends at Pinshape about how you can use free software (Meshmixer) to combine downloaded STL files into your own unique design – this is called a mashup, or a remix. The tutorial is nice and easy to follow, and was just the start of my plan to create some really interesting designs in a series of mashups. You can find a full video tutorial and links to the written tutorial in my previous post.
Finally I’ve found some time to create mashup number 2, Mashup-Yoda! This design has taken a lot more time to create in Meshmixer, along with learning some of the more advanced tools and plenty of trial-and-error along the way. However it is based on a similar idea as the Mashup-Rex from the tutorial, combining a skeleton element with an external skin to give a cutaway effect to the creature. However, what might Yoda’s skeleton look like?
As you (hopefully) know from the film Return of the Jedi, Yoda’s body vanishes as he becomes one with the force in his death, so there is no way to know. But upon finding the Voronoi Yoda model by Dizingof on Thingiverse, it seemed like an interesting concept for this powerful Jedi, perhaps a more organic internal skeleton that was formed by the Midi-chlorians (some real Star Wars nerd talk!) that gave Yoda his power.
Nerd talk aside, as much as anything the Voronoi Yoda just seemed like a cool model that would be fun to combine with a realistic bust of Yoda, also available freely on Thingiverse. The 2 models are a great fit, with the main challenge being the slicing and dicing of the geometry in Meshmixer to create this organic looking, almost cyborg-like Yoda mashup. Mostly this has been achieved using the Sculpt tools and the Select tool to remove sections of the models and re-shape them to look like they were designed this way from the beginning.
I’ll admit that I did have some problems combining the 2 models into a single STL file right at the end in Meshmixer, probably due to the weird intersections between the models where I had pushed and pulled surfaces too far into a non-manifold object. I also ended up with a file size of about 87MB, a bit ridiculous for sharing online, and the normal reduction techniques in Meshmixer were just destroying the quality of the surfaces. So I ended up bringing the large STL file into Rhinoceros, reducing the mesh by about 75%, exporting as a STL, importing back into Meshmixer, using the Inspector tool to repair any little remaining errors automatically, and finally exporting a clean, 3D printable STL file. That’s a mouthful!
Now that the hard work’s been done, I’d love you to have this model for free so you can print it out, or even get crazy and try remixing my remix using some of the techniques shown in my Pinshape tutorial! I’ve uploaded it to my favourite 3D file sharing websites Pinshape, Thingiverse, 3D File Market and Cults. Choose your website, 3D print and share some photos 🙂
May the force be with you
– Posted by James Novak